Alan Wake 2 - The Lake House - The Painted
The painted - Highpoly Sculpt

The painted - Highpoly Sculpt

The painted - Highpoly Sculpt

The painted - Highpoly Sculpt

The painted - In Engine

The painted - In Engine

The painted - In Engine

The painted - In Engine

Realtime Gameplay mesh

The painted - LIghting Tests

The painted - LIghting Tests

The painted - Concept

The painted - Concept

Alan Wake 2 - The Lake House - The Painted

Alan Wake 2 - The Lake House DLC - The Painted
Here is the painted our new enemy type for The Lake House.
I was incredibly proud of what we were able to accomplish with such a small team and limited resources. I personally concepted The Painted with direction from Juhani Jokinen and Kyle Rowley our Directors. This was a very fun process and we iterated a lot but in a very fast paced time scale. When the concept was approved I created the high poly sculpt in zbrush and created the low poly in Blender, which had a few iterations on with the VFX team to figure out how we can make them feel like a moving and dripping painted creature. Axel Furuvik contributed a lot of time into the VFX treatment alongside Eline Slingerland and Juhani Jokinen.

\\ Credits for collaborators //
- Art/Creative Direction - Juhani Jokinen, Sam Lake and Kyle Rowley
- Lead/Principal Character Artist and Concept Art - John William Crossland
- Senior VFX Artist - Eline Slingerland
- VFX Artist - Axel Furuvik

https://www.artstation.com/juhanijokinen
https://www.artstation.com/elineslingerland
https://www.artstation.com/the_square

\\ Publisher //
Epic Games
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\\ Developer //
Remedy Entertainment PLC
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