Principal & Freelance Character Artist | 15+ Years in AAA Game Development
Specializing in creating and directing character art pipelines for AAA titles, with experience leading teams and collaborating across multiple studios. I’ve contributed to high-profile projects like Watchdogs Legion and Alan Wake II, where I guide character artists in crafting memorable characters
Available for Freelance & Contract engagements available upon request.
Skills
- Character & Creature concept
- Facial & Character Modelling
- Team management
- Outsource Management
Currently working as acting lead and principal character artist.
As lead character artist at Ubisoft Toronto my duties include:
- managing and leading character artists; working on art quality, daily feedback and career progression.
- creating the character art pipeline and workflow
- working with multiple Art Director across multiple disciplines.
- managing and collaborating with multiple outsource partners and external studios.
- working with the graphics and engine department to push quality.
My role extends to different areas inside the studio globally includes :
- working with HR to build character teams for the studio
- I built the photogrammetry pipeline with various departments for head scanning and outfit/cloth workflow.
I joined remedy in 2014 as a contract Character Artist on Quantum Break, I worked on multiple characters throughout the project and soon after joining, joined the team as a permanent Senior Character Art.
After Quantum Break I then lead the Crossfire project, I did concept art, character modelling and management for the teams internal and external.
- Concept and character design
- Character modelling and asset creation
- Character specific pipeline r&d
- Outsource management
- Asset production for Games Characters
- High & low poly asset creation
- Shader setup and authoring
At Sumo Digital I initially worked as a 2d Graphics Artist working on UI designs and logo content.
Later I became a part of the modelling and worked as a character artist working on character assets, shaders and concept work. I also helped out on the 3d frontend and environment work over many different projects.
- Vehicle and character game assets
- Game engine Technical Direction
- Team management
- Graphic Design for UI and UX
- Outsource Management